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Worms Rope League - Rules
Roper
Each player is given 1 worm. Each player may attack only with a Bazooka on his or her first turn. Crate Before Attack (CBA).
This means you must collect a Health Crate before you’re entitled to attack** any worm, including your own team mate (when a worm attacks himself via firebomb this is legal). Attack from Rope/Chute (AFR/AFC).
This means you are only entitled to attack your opponent when hanging from a Rope, or while using a Parachute.
No fire-bombs (Exploding a Crate which ultimately results in harming your opponent). No worm-blocking.
It is not a block if a worm can escape via walking or by shooting a rope out correctly to escape a narrow spot.
Sudden Death (SD). After SD arrives AND/OR there are no Health Crates to collect, you must touch both walls before attempting to attack or hide (known as W2W).
Roper Penalties
If any other weapon apart from the Bazooka is used to attack your opponent on your first turn, you must NOT damage your opponent during your next turn.
If you attack a worm before collecting a Health Crate, you must NOT damage your opponent during your next turn. If you hit yourself and/or your teammate and it appears accidental, there is no penalty.
If you attack your opponent when not on a Rope or using a Chute, you must NOT damage your opponent during your next turn.
If you fire-bomb your opponent, you must NOT damage your opponent during your next turn. However, the damage of a fire-bomb is variable and can be reviewed by our Staff should a fire-bomb victim wish to complain.
If you worm-block an opponent and they're unable to collect their Health Crate and/or can't make an attack, you must NOT damage your opponent during your next turn, AND must leave your opponent's Health Create alone.
If you Worm-block your opponent but they're able to collect their Health Crate and attack with 35+ HP damage, you must wait 5 seconds before beginning your turn. If the attack was below 35 HP damage, then the above rule of not attacking applies.
During SD, if you attack your opponent without touching both walls (W2W), the game is void/auto-loss at the Staff’s discretion.
Should you hide your worm without touching both walls first (W2W), you must not damage your opponent during your next turn. The reason for this is that some people wait for their opponent to fall before attempting to W2W.
Points System
Worms Roper League is a points-based league. You earn 2 points for a win and lose 1 point for a loss. It's that simple!
Season Length
Each Season is 1 month long. The top 8 players will go into the Playoffs whereby a series of best of 3 matches will decide the winner of that Season.
Reporting
Winners report their own games. You must report your games within 4 hours of actually playing them.
When you come to report and you can’t find the person you played against, contact the moderators via the forum and they will try to track down that player. If the player can’t be tracked then the game will void.
In-game conduct
Firstly, spamming is not allowed in-game. This means no rapidly typing garbage or pointless material. Likewise, insulting other players heinously and/or repeatedly is never allowed;
do not get into flame wars. If arguments escalate, all players involved may be punished if they perpetuate the argument. For one player who verbally abuses another,
that player may be penalized up to 2 points from their league standings.
Cheating
If anyone is caught aliasing in Worms Roper League, they will be banned for 1 month. If repeated the player could face a permanent ban.
If someone is caught cheating via a program such as Silkworm or x-Speed, they will have that particular game voided. Be banned from the current season and following season. If they carry on cheating they will face a permanent ban. This includes using "wiptistean" (wwp).
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